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Rigging





Rigging is where our static character models are given the possibility of life. Using technical and artistic skills, our Character Technical Directors build digital puppets that can be used by animators to craft their performances. The skeletons, deformations, and facial expressions the Rigging department places within the models are a delicate balance between complexity and simplicity. The complicated parts of the body are also the complicated parts of the rig. The recreation of these parts in the computer doesn't need to be literal, but it does need to ring true. Because of this, analyzing why parts work the way they do is the first crucial step, followed by the more critical choices of how to make those parts simple to use while delivering pleasing results in shape and movement.We collaborate with the animators to design character rigs that can act believably with the minimum number of controls. We strive to build flexible, appealing characters that can be refined artistically; characters that are ready for their moment in the spotlight.