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Siggraph 2017

July 30, 2017 - August 3, 2017 • Los Angeles, CA

We have a variety of papers, talks, courses, production sessions, and panels at Siggraph. We will also have a Walt Disney Animation Studios Suite in room 407. We look forward to seeing you!

  • All
  • Talk
  • Panel
  • Course
  • Production Session
  • Suite
  • Technical Paper
  • Birds of a Feather

“Moana”: Foundation of a Lava Monster

2:00AM - 3:30PM

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Marc Bryant (Walt Disney Animation Studios), Jonathan Garcia (Walt Disney Animation Studios), Ian Coony (Walt Disney Animation Studios)

State and Future of Hair in Feature Film and Visual Effects

9:00AM - 10:30AM

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This panel brings together engineers and artists representing various areas of expertise to provide a summary of their day to day relationship with hair. They describe some of the big challenges and their solutions, as well as issues still outstanding, then explore some of the commonalities and outliers to better understand how we have arrived at our current state and ultimately what the future is for CG hair.

Rob Vogt (DreamWorks Animation), Steve Marschner (Cornell University), Hayley Iben (Pixar Animation Studios), Sean Palmer (Walt Disney Animation Studios), Colin Doncaster (Peregrine Labs), Oba Ameziane-Hassani (Digital Domain), Damon Crowe (DreamWorks Animation), Gaelle Morand (Industrial Light & Magic)

The Role of Hand-Drawn Animation in Disney’s “Moana”

9:00AM - 10:30AM

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Kimberly Keech (Walt Disney Animation Studios), Rachel Bibb (Walt Disney Animation Studios), Brian Whited (Georgia Institute of Technology, The Walt Disney Company, Walt Disney Animation Studios), Brett Achorn (Walt Disney Animation Studios)

Production-Volume Rendering

9:00AM - 12:15PM

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This course provides an overview of production- volume rendering, focused on path tracing. It describes practical fundamentals for adding volume rendering to an existing path tracer, reviews a complete range of volume-integration scenarios and techniques, and describes in detail recent production-proven techniques for optimizing volume rendering.

Julian Fong (Pixar Animation Studios), Ralf Habel (Walt Disney Animation Studios), Magnus Wrenninge (Pixar Animation Studios), Christopher Kulla (Sony Pictures Imageworks )

“Moana”: Geometry-Based Disco Ball Lighting for Tamatoa’s Lair

2:00PM - 3:30PM

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Dong Joo Byun (Walt Disney Animation Studios), Shant Ergenian (Walt Disney Animation Studios), Gregory Culp (Walt Disney Animation Studios)

Handling Scene Constraints for Pose-Based Caching

3:45PM - 5:15PM

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Gene Lee (Walt Disney Animation Studios), Christian Eisenacher (Walt Disney Animation Studios), Andy Lin (Walt Disney Animation Studios), Noel Villegas (Walt Disney Animation Studios)

The Art and Technology of Hair Simulation in Disney’s “Moana”

9:00AM - 10:30AM

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Marc Thyng (Walt Disney Animation Studios), Christopher Evart (Walt Disney Animation Studios), Toby Jones (Walt Disney Animation Studios), Aleka McAdams (Walt Disney Animation Studios)

The Ocean and Water Pipeline of Disney’s “Moana”: The Line Where the Sky Meets the Sea

2:00PM - 3:30PM

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Sean Palmer (Walt Disney Animation Studios), Jonathan Garcia (Walt Disney Animation Studios), Patrick Kelly (Walt Disney Animation Studios), Ralf Habel (Walt Disney Animation Studios)

“Moana”: Performing Water

2:00PM - 3:30PM

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Ben Frost (Walt Disney Animation Studios), Alexey Stomakhin (Walt Disney Animation Studios), Hiroaki Narita (Walt Disney Animation Studios)

Multithreading for Visual Effects

2:00PM - 5:15PM

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A summary of multithreading solutions employed by diverse experts in solving scalability problems in the games and visual effects industries. Topics include threading, vectorization, tools, debugging techniques, and optimization and performance- pro ling approaches.

Andy Lin (Walt Disney Animation Studios), Joe Longson (Walt Disney Animation Studios), George ElKoura (Pixar), Florian Zitzelsberger (Pixar), Martin De Lasa (Autodesk), Jeff Lait (SideFX), James Reinders (Independent)

“Moana”: Crashing Waves

10:45AM - 12:15PM

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Dong Joo Byun (Walt Disney Animation Studios), Alexey Stomakhin (Walt Disney Animation Studios)

Stories the Ocean Tells Us: The Making of “Moana”

10:45AM - 12:15PM

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Telling the story of “Moana” became one of the most ambitious things we’ve ever done at the Walt Disney Animation Studios. We felt a huge responsibility to properly celebrate the culture and mythology of the Pacific Islands, in an epic tale involving demigods, monsters, vast ocean voyages, beautiful lush islands, and a sweeping musical visit to the village and people of Motunui. Join us as we discuss our partnership with our Pacific Islands consultants, known as our “Oceanic Story Trust,” the research and development we pursued, and the tremendous efforts of our team of engineers, artists and storytellers who brought the world of “Moana” to life.

Osnat Shurer (Producer), Kyle Odermatt (VFX Supervisor), Hank Driskill (SDL-Technical Supervisor), Dale Mayeda (Effects Animator), Adolph Lusinsky (SDL- Lighter)

SUITE: Meet & Greets

11:00AM - 1:30PM

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Come by our suite to say hello and connect with our engineers, artists, and production folks.

Fluxed Animation Boundary Method

2:00PM - 3:30PM

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Alexey Stomakhin (Walt Disney Animation Studios), Andrew Selle (Google)

SUITE: Complexity and Collaboration: Tech + Art

2:00PM - 3:00PM

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Hank Driskill (technical supervisor) moderates a lively discussion about complexity challenges and collaborative solutions. Joining the conversation will be Karl Li (software engineer), Kendall Litaker (general td), and Marie Tollec (effects animator).

Women in Tech: Finding your Voice in the Visual Effects Workplace

2:30PM - 3:30PM

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Join a discussion with successful female visual effects and digital supervisors. Topics include: production obstacles, navigating difficult conversations, and excelling in your career while preserving a work-life balance.

SUITE: Meet & Greets

3:30PM - 4:30PM

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Come by our suite to say hello and connect with our engineers, artists, and production folks.

SUITE: Panel: Technology at The Walt Disney Company

5:00PM - 6:00PM

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Francois Chardavoine (Director Production Technology, ILM) and Golriz Fanai (Director Production Technology, WDAS) for a conversation on the future of Technology at Disney. Moderated by Mike Jutan (R&D Engineer, ILM).

Dynamic Simulation in Production

5:30PM - 7:00PM

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This BOF is for attendees interested in hearing about and discussing the latest trends in dynamic simulation (rigid, cloth, hair, fluids, etc.) in production. Come. Connect. Collaborate. Experience. Enjoy.

Path Tracing in Production - Part 1: Production Renderers

9:00AM - 12:15PM

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Increasing demands for realism in computer- generated images mean that more and more movies are created with physically based renderers. This course introduces technical directors, artists, and researchers to the architecture and novel possibilities of the next generation of production renderers.

Luca Fascione (Weta Digital Ltd), Johannes Hanika (Weta Digital Ltd), Marcos Fajardo (Solid Angle S.L.), Per Christensen (Pixar Animation Studios), Brent Burley (Walt Disney Animation Studios), Brian Green (DreamWorks Animation)

VFX Reference Platform - A Common Target for Building VFX Software

12:00PM - 1:00PM

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Hear the latest on the VFX Reference Platform and discuss software-versioning challenges and opportunities with your peers with a focus on the move to Python 3 in 2019.

SUITE: Resume/Reel/Portfolio Workshop

12:00PM - 1:30PM

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Join us for an interactive reel, portfolio, and resume workshop. Bring your questions for our artists, production supervisors, and recruiters.

Spectral Decomposition Tracking for Rendering Heterogeneous Volumes

2:00PM - 3:30PM

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Peter Kutz (Walt Disney Animation Studios), Ralf Habel (Walt Disney Animation Studios), Yining Karl Li (Walt Disney Animation Studios), Jan Novak (Disney Research Zürich)

SUITE: Meet & Greets

2:00PM - 4:30PM

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Come by our suite to say hello and connect with our engineers, artists, and production folks.

All’s Well That Ends Well: Guaranteed Resolution of Simultaneous Rigid Body Impact

2:00PM - 3:30PM

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Paul Vouga (University of Texas), Breannan Smith (Pixar Animation Studios), Danny Kaufman (Adobe Research), Rasmus Tamstorf (Walt Disney Animation Studios), Eitan Grinspun (Columbia University)

Building Moana’s Kakamora Barge: You’re Gonna Need a Bigger Boat

6:30PM

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Sean Palmer (Walt Disney Animation Studios), Brett Achorn (Walt Disney Animation Studios), Larry Wu (Walt Disney Animation Studios)