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The Monster Supercomputing Achievement That Lights Up Disney's "Big Hero 6"

November 19, 2014

The November 7 arrival of Disney’s Big Hero 6 is as much a supercomputing triumph as it is an animated feast. It’s the coming out party for Hyperion—a cutting-edge light rendering software shaped by both Disney artists and engineers working in concert for two years.

The system hauled 200 million computing hours, spawned a number of companion programs, and enabled animators to imbue the film's fantastical settings, elements, and characters with a realism and dimension that would have otherwise been impossible.

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