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One of the key components to making a memorable animated feature is creating exciting and believable worlds that transport moviegoers someplace new or take a familiar place and give it a fresh and different twist. At Walt Disney Animation Studios, Visual Development, Modeling, Look, Lighting, EFX and TD artists invest their time and talent in pursuit of creating entertaining and visually stimulating new environments, and finding ways to communicate the humor, wonder and emotion of that place through visual cues and artistic expression.

Visual Development Artists experiment with the diverse elements of film presentation to create worlds and stories through capturing dramatic story moments, plot thrusts, and moods within Character and/or Environment designs. These artists create the emotional connection to the story's theme using a rich imagination, a strong sense of appeal, color, design, composition, and the versatility to conceptualize visually in a variety of techniques and styles. Visual development artists are skilled in both creating inspiration through their narrative art as well as providing technical art packeting to establish and guide the look of a film through the rest of the pipeline that follows and interacts with the visual development process.

Tools: Photoshop, Traditional fundamentals

Modelers build complex 3D models including organic characters and articulated set and prop models. With a knowledge of anatomy, digital tools and traditional 3D sculpting, modelers work with a team of artists, including Visual Development Artists and Character TDs to interpret designs, and build and refine models for production.

Tools: Maya, Z-Brush, Mudbox, Linux

Look Development Artists create the materials, textures, and geometric instances that define the look of 3D characters, environments, and props. They require a great eye, exceptional critical thinking in image deconstruction, and advanced artistic skills/abilities in CG/traditional artwork.

Tools: Maya, Photoshop, or equivalent 2D painting tools, 3D Paint tools, UNIX/Linux, shaders, Renderman, RSL

Effects animators are the magicians of the Disney animated film process. Whether giving nature a style makeover or creating hyper-realism, the Disney Effects team pushes the envelope of what is possible. Challenging the status quo, both technically and artistically, our goal is to create the unexpected and to invoke an emotional impact that supports the story’s creative vision.

Tools: Python, H-script, MEL, RSL, C++, Linux, Maya and/or Houdini, Renderman, Shaders

Lighters are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. With an understanding of color, contrast, and lighting design, Lighters compose the digital lighting of the scene, and assemble the elements of a shot into a final composite.

Tools: Shake or Nuke, Maya, Renderman, Shaders, Raytrace rendering

With an understanding of 3D space, color, lighting, and motion, Stereographic artists must use their binocular vision superpowers to create an immersive and watchable 3D experience that supports the story of a film. Stereo artists are skilled in rendering, compositing, and basic stereoscopic principles. Experience in Layout and Lighting is often helpful.

Tools: UNIX/Linux, Maya, Nuke

Software Engineers work closely with production users to create tools for modeling, layout, dynamics, shading, FX, look, and/or rendering while leveraging experience in graphics technology, mathematics, and research. Understanding of lighting, shading, compositing, physics, capture technology, geometry processing, and particles are key to these roles.

Tools: C++, Python, Qt, Maya/Mel, Houdini, Renderman, OpenGL, Linux, Math/Algorithms

One of the key components to making a memorable animated feature is creating exciting and believable worlds that transport moviegoers someplace new or take a familiar place and give it a fresh and different twist. At Walt Disney Animation Studios, Visual Development, Modeling, Look, Lighting, EFX and TD artists invest their time and talent in pursuit of creating entertaining and visually stimulating new environments, and finding ways to communicate the humor, wonder and emotion of that place through visual cues and artistic expression.

Visual Development Artists experiment with the diverse elements of film presentation to create worlds and stories through capturing dramatic story moments, plot thrusts, and moods within Character and/or Environment designs. These artists create the emotional connection to the story's theme using a rich imagination, a strong sense of appeal, color, design, composition, and the versatility to conceptualize visually in a variety of techniques and styles. Visual development artists are skilled in both creating inspiration through their narrative art as well as providing technical art packeting to establish and guide the look of a film through the rest of the pipeline that follows and interacts with the visual development process.

Tools: Photoshop, Traditional fundamentals

Modelers build complex 3D models including organic characters and articulated set and prop models. With a knowledge of anatomy, digital tools and traditional 3D sculpting, modelers work with a team of artists, including Visual Development Artists and Character TDs to interpret designs, and build and refine models for production.

Tools: Maya, Z-Brush, Mudbox, Linux

Look Development Artists create the materials, textures, and geometric instances that define the look of 3D characters, environments, and props. They require a great eye, exceptional critical thinking in image deconstruction, and advanced artistic skills/abilities in CG/traditional artwork.

Tools: Maya, Photoshop, or equivalent 2D painting tools, 3D Paint tools, UNIX/Linux, shaders, Renderman, RSL

Effects animators are the magicians of the Disney animated film process. Whether giving nature a style makeover or creating hyper-realism, the Disney Effects team pushes the envelope of what is possible. Challenging the status quo, both technically and artistically, our goal is to create the unexpected and to invoke an emotional impact that supports the story’s creative vision.

Tools: Python, H-script, MEL, RSL, C++, Linux, Maya and/or Houdini, Renderman, Shaders

Lighters are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. With an understanding of color, contrast, and lighting design, Lighters compose the digital lighting of the scene, and assemble the elements of a shot into a final composite.

Tools: Shake or Nuke, Maya, Renderman, Shaders, Raytrace rendering

With an understanding of 3D space, color, lighting, and motion, Stereographic artists must use their binocular vision superpowers to create an immersive and watchable 3D experience that supports the story of a film. Stereo artists are skilled in rendering, compositing, and basic stereoscopic principles. Experience in Layout and Lighting is often helpful.

Tools: UNIX/Linux, Maya, Nuke

Software Engineers work closely with production users to create tools for modeling, layout, dynamics, shading, FX, look, and/or rendering while leveraging experience in graphics technology, mathematics, and research. Understanding of lighting, shading, compositing, physics, capture technology, geometry processing, and particles are key to these roles.

Tools: C++, Python, Qt, Maya/Mel, Houdini, Renderman, OpenGL, Linux, Math/Algorithms