Efficient Elasticity For Character Skinning With Contact And Collisions
PUBLICATIONS — Paper

Efficient Elasticity for Character Skinning with Contact and Collisions

Siggraph 2011

Aleka McAdams, Yongning Zhu, Andrew Selle, Mark Empey, Rasmus Tamstorf, Joseph Teran, Eftychios Sifakis

We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme on a hexahedral grid.

Categories
Solid Elasticity Multigrid Methods
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