Efficient Elasticity For Character Skinning With Contact And Collisions

Efficient Elasticity for Character Skinning with Contact and Collisions

Siggraph 2011

Aleka McAdams, Yongning Zhu, Andrew Selle, Mark Empey, Rasmus Tamstorf, Joseph Teran, Eftychios Sifakis

We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme on a hexahedral grid.

Solid Elasticity Multigrid Methods
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