Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios’ Raya and the Last Dragon
PUBLICATIONS — Talk

Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios’ Raya and the Last Dragon

SIGGRAPH 2021

Nicolas Nghiem

We present specific tools developed for crowds during the production of Walt Disney Animation Studios' Raya and the Last Dragon: anisotropy in simulations, procedural animation layers, and automatic foot contact labelling by shape analysis. Those tools allowed us to create scalable and compelling crowd performances.

Categories
Crowds Simulation Shape Analysis
DOI
10.1145/3450623.3464650
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