Ptex Per Face Texture Mapping For Production Rendering

Ptex: Per-Face Texture Mapping for Production Rendering

Eurographics Symposium on Rendering 2008

Brent Burley, Dylan Lacewell

We propose a new texture mapping method for Catmull-Clark subdivision surfaces that requires no explicit parameterization. Our method, Ptex, stores a separate texture per quad face of the subdivision control mesh, along with a novel per-face adjacency map, in a single texture file per surface.

Geometry Rendering Texturing
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